How player progression works in Refoot
In Refoot, every button is a player with a career. They earn XP, improve attributes, tire, can get injured, age and leave a permanent Hall of Fame card when they retire.
XP and levels
The maximum level is 50. In ranked play, a player who featured earns 20 XP, plus 25 per goal and 30 for a win. Vs CPU progression is reduced to 50%. Required XP follows 80 + level² × 8.
A level-up adds 1–2 points to an attribute below potential. Potential is an individual cap and also respects card rarity.
What improves on the pitch
| Attribute | Effect |
|---|---|
| Power | Shot power. |
| Accuracy | More reliable aiming. |
| Weight | Resistance in collisions. |
| Reflexes | Defensive reach, especially for keepers. |
Fitness and injuries
Players used lose 6–14 fitness; resting players recover 8–16. Base injury risk is 3% and rises after age 30 and with low fitness. An injury normally lasts one or two matches.
Seasons, age and decline
A season ends every 25 ranked matches and starters age one year. Common/rare players decline from 31, epic from 32, legendary from 34 and icons from 35. Veterans lose power/reflexes but may gain accuracy through experience.
Retirement and Hall of Fame
| Rarity | Base retirement age |
|---|---|
| Common | 34 |
| Rare | 35 |
| Epic | 37 |
| Legendary | 40 |
| Icon | 41 |
Retired cards are preserved in the Hall of Fame. At 35 career goals they earn legendary tier; at 70, icon tier. An academy prospect can replace a retiree when the squad needs one.
